![]() ![]() With that said, I do believe the designer did his due diligence in bringing a realistic portrayal of the conflict, insofar as Laurent Closier’s designer notes and excerpts from the USMC Gazette article imply. ![]() I will gladly share your views with my readers, and provide this missing perspective. But if such a person exists, and he or she is within eyeshot of these words, I would like to hear your thoughts on how this game models (or fails at modeling) combat in the field. Part of me can’t imagine anyone who has experienced the events depicted in this game would ever seek out Phantom Fury. If anyone has a military background - the kind that has you clearing hostile neighborhoods, room to room, house to house, and block to block - please get in touch with me if you’ve played this game. I can’t speak to the realism of a game such as this, aside from banal comparisons to movies I’ve seen and media I’ve read. Do the decision points in the game and the results that are subsequently modeled, reflect the reality of modern, urban combat operations, at least from a tactical or strategic standpoint? Two is whether or not the game truly models the squad tactics of a contemporary marine squad. That’s the expectation for any game, in any time period, in any genre. One is whether or not the game is enjoyable, mechanically sound and challenging regardless of realism. Reviewing a board game about a military action that took place just 11 years ago imposes at least a few obligations on the reviewer. If you want to drill down even further, the map depicts the north-west Jolan district. Phantom Fury by Nuts! Publishing is a solitaire wargame that concentrates on the fighting carried out by the 3rd Battalion, 1st Marines on the morning of Nov. And after all that, I suspect that what I know about war is that I don’t really know it all. I’ve talked to some who have been to war. Home › Reviews › A Review of Phantom Fury ![]()
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